The wild world of gaming culture
Título
:
The wild world of gaming culture
Arie. Kaplan
Resumen
:
From competitions to community, there$1 (Bs a lot to do and a lot of people to meet in the world of gaming. What does it mean to be a (3z(Bgamer(3y (Band how do you stay smart - and safe - Online? Where do the biggest battles happen? And where did gaming culture come from?
Fecha de publicación como intervalo
:
2014
ShockZone
Descripción física
:
32 p. : col. ill. ; 24 cm.
Contenido
:
A wild world -- Multiplayer gaming: real friends, virtual worlds -- Video games competitions: gaming for cash -- Video game trade shows: showing off -- Fan fiction: expanding the universe -- Cosplay: dressed to impress -- Gaming web series -- Gaming TV shows: games on the small screen -- Video game movies: games on the big screen -- Gaming comics: graphic novels with great graphics -- Key dates in gaming culture.
Término de la materia
:
Video games -- Social aspects.
Síntesis
:
From competitions to community, there$1 (Bs a lot to do and a lot of people to meet in the world of gaming. What does it mean to be a (3z(Bgamer(3y (Band how do you stay smart - and safe - Online? Where do the biggest battles happen? And where did gaming culture come from?
ISBN
:
9781467712521
Información de publicación
:
Minneapolis, Minn. : Lerner, 2014.
| Biblioteca | Signatura topográfica | Tipo de material | Código de barras del documento | Estado |
|---|
| Institutional Services Schools | 794.8 KAP | Book | 30706000304671 | Attendance Centre Non-Fiction |