The wild world of gaming culture

Título
The wild world of gaming culture

Arie. Kaplan

Resumen
From competitions to community, there$1 (Bs a lot to do and a lot of people to meet in the world of gaming. What does it mean to be a (3z(Bgamer(3y (Band how do you stay smart - and safe - Online? Where do the biggest battles happen? And where did gaming culture come from?

Fecha de publicación como intervalo
2014

ShockZone

Descripción física
32 p. : col. ill. ; 24 cm.

Contenido
A wild world -- Multiplayer gaming: real friends, virtual worlds -- Video games competitions: gaming for cash -- Video game trade shows: showing off -- Fan fiction: expanding the universe -- Cosplay: dressed to impress -- Gaming web series -- Gaming TV shows: games on the small screen -- Video game movies: games on the big screen -- Gaming comics: graphic novels with great graphics -- Key dates in gaming culture.

Término de la materia
Video games -- Social aspects.

Síntesis
From competitions to community, there$1 (Bs a lot to do and a lot of people to meet in the world of gaming. What does it mean to be a (3z(Bgamer(3y (Band how do you stay smart - and safe - Online? Where do the biggest battles happen? And where did gaming culture come from?

ISBN
9781467712521

Información de publicación
Minneapolis, Minn. : Lerner, 2014.


BibliotecaSignatura topográficaTipo de materialCódigo de barras del documentoEstado
Institutional Services Schools794.8 KAPBook30706000304671Attendance Centre Non-Fiction