Walking in two worlds

Titre
Walking in two worlds

Wab, Kinew

Sommaire
Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.

Date de publication comme intervalle
2021-2022

Description matérielle
285 pages ; 22 cm

Terme de vedette-matière
First Nations youth -- Fiction.
 
Video gamers -- Fiction.
 
Internet games -- Fiction.
 
Virtual reality -- Fiction.
 
Self-esteem -- Fiction.
 
Families -- Fiction.
 
Friendship -- Fiction.
 
Betrayal -- Fiction.
 
First Nations reserves -- Fiction.

Genre
Science fiction.
 
Fantasy fiction.
 
First Nations fiction.

Résumé
Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.

Numéro international normalisé des livres (ISBN)
9780735269002
 
9780735269026

Informations de publication
Plattsburgh : Penguin Teen, 2021.
 
Toronto : Tundra Books, 2022.
 
©2021


BibliothèqueNuméro de rayonType de documentCode à barres du documentStatut
BritanniaF KINBook30551000234639Fiction